Our Story

Spridz is the product of two founders that grew up during the friendly home computer boom, of red joysticks, and 8-bit video games that you stayed up all night playing when you were supposed to be doing your homework. A cultural movement that gifted a love of technology to an entire generation of gamers, artists, musicians, hackers, and programmers who would push its skimpy hardware to create a range of amazing games, demos, art packages, CAD programs and music synthesizers.

The early 1980s saw computers invade homes for the first time, a wave of cheap and futuristic devices that allowed millions of people to discover for themselves what a computer was. From retrocomputing in the 1980s to the launch of Spridz in 2017 – this is our story…

  • 1977-1982
  • 1982-1992
  • 1982-1994
  • 1987-1991
  • 1987-1990
  • Sometime in the 1980s
  • 2017
  • Atari 2600

    The all-black "Darth Vader" 4-switch model from 1982

    It all started with the Atari 2600. Originally called the Atari VCS, it was the godfather of modern video game systems, and helped spawn a multi-billion dollar industry. Atari sold over thirty million of the consoles, and together with other companies sold hundreds of millions of games. Cartridges for the system were produced across three decades.

  • Sinclair ZX Spectrum

    An issue 2 1982 ZX Spectrum

    We then started tinkering with his ZX Spectrum, which is one of the most popular home computers ever made, and probably the single most important factor in the creation of the IT industry in the UK. The ZX Spectrum, made by Sinclair Research in Cambridge, England is usually considered the UK equivalent of the US-made Commodore 64.

  • Commodore 64

    magnis dis

    Followed by tinkering around with our Commodore 64 also known as the C64.  The C64 is arguably the Best Selling Computer In History. The 8-bit home computer was introduced in January 1982 by Commodore International. It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 10 and 17 million units. The C64 was equal parts tool, entertainer, and teacher, and many of those who grew up with it shaped the worlds of computer games, graphics, and music.

  • Amiga 500

    mobile support

    Time for an upgrade – The Amiga 500, also known as the A500, is the first low-end Commodore Amiga 16/32-bit multimedia home / personal computer. Part computer, part games console, entirely awesome. Six million units of the A500 were sold, most of which will have been used to play classics like Shadow of the Beast, Speedball 2 and Turrican rather than running boring spreadsheets and word processors. The Amiga 500 was the computer that was too cool for school work.

  • Apple Macintosh SE

    $750 million first

    Now for the big leagues – the Macintosh SE. We bought ourselves this personal computer manufactured by Apple. This computer marked a significant improvement on the Macintosh Plus design and was introduced by Apple at the same time as the Macintosh II. It had a similar case to the original Macintosh computer, but with slight differences in color and styling. Fancy!

  • Growing up as 8-bit Kids

    sit amet

    We were 8-bit kids growing up learning to program Sprites on the Commodore 64 and ZX Spectrum respectively.  Learning to program from manuals that came with the C64 and ZX machines. We learned to program better by typing in programs from magazines like Compute! After an hour or two of typing in BASIC code, we would lean back from the computer, type RUN, and hit return. If we were lucky, the title screen appeared before a show-stopping bug brought the whole thing down.

  • From Sprites to Spridz

    registers


    The moral of the story is that with decades of coding and business experience, Spridz was Launched in 2017. Although sprites have become less common in modern video games, they are still used by software developers for other purposes today. Their ability to quickly and easily move a graphical object and change its shape, merely by specifying coordinates and setting a pointer – eliminates the need to constantly draw and erase graphical objects pixel-by-pixel. Spridz also focuses on such simplicity. Our goal is to be the easiest, most reliable and cost-effective real-time customer feedback platform leveraging the Net Promoter Score (NPS).

Start collecting real-time feedback today!

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  • 1250 Happy Customers
  • 61 Countries
  • 375,254 Total number of ratings

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What Our Customers Say

Happy customers worldwide love to share their Spridz.com stories with us!

Spridz.com has revolutionized our entire company. Our revenue has doubled, and our employees have never been more motivated. We started out with 3 employees only using our Spridz.com account. Within two weeks, all 54 of our employees had their own accounts. Many of our clients witnessed our success, and have created accounts for themselves as well. It has streamlined our customer support, a real pleasure to use.

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Tom Jones
Super12 inc.

Prior to singing up to Spridz.com, my organization was running on all cylinders but had no grasp on how satisfied our customers were. The sales team was working very hard, and financially we were doing very well, but ultimately we had no idea what our true potential was. After hearing from a friend about Spridz, I decided to create an account. The results have been phenomenal.

customer-image
Mike Hutckinson
XippiX Media

Spridz has been Spotted